Building Blocks of Cinematic Production Pt. 2

Daniel Stockdale is a composer for TV, film & video games. He has worked on KSHMR Live, collaborated on projects for Assassins Creed, and collaborated on projects at Hans Zimmer’s studio, amongst others.

In this 13-lesson masterclass series, Daniel teaches the essential elements of cinematic scoring, covering different levels of the scoring process including mapping and sketching the score, utilizing strings, percussion, brass, and synths, incorporating a choir, how to use a MIDI controller with cinematic scoring & how to optimize your workflow. This masterclass is essential for any producer that wants to learn cinematic scoring or incorporate scoring-specific techniques into their projects. You can also enjoy three bonus episodes where Daniel covers essential cinematic music production techniques.

 

Subscription Required

You must be a member to access this content.

View Subscriptions

Already a member? Log in here

Lessons

  1. Mapping Out the Score
  2. Creating a Template For Scoring
  3. Sketching Ideas for Scoring Part 1
  4. Sketching Ideas for Scoring Part 2
  5. Utilizing Audio Samples
  6. Expanding Sketches via Strings
  7. Using a MIDI Controller for Cinematic Scoring
  8. Orchestral Brass Programming
  9. Orchestral Percussion Programming
  10. Modern Scoring Techniques with Synths
  11. Incorporating a Choir in Cinematic Scoring
  12. Workflow Tips for Cinematic Scoring
  13. Deliverables for Scoring
  14. Cinematic Hits (Bonus Chapter)
  15. Building Blocks of Cinematic Production Pt. 1 (Bonus Chapter)
  16. Building Blocks of Cinematic Production Pt. 2 (Bonus Chapter)